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 Post subject: The Fourth Age: Total War - Forth Eorlingas Released!
PostPosted: February 6th, 2007, 10:30 pm 
Movie Extra
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The Fourth Age: Total War Development Team are extremely proud to present:

The Fourth Age: Total War – Forth Eorlingas
a mod for BI 1.6 contained entirely within its own modfolder!

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‘Impressive…’ – PCGamer || ‘Very Good’ – PC Action

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‘The Fourth Age: Total War – Forth Eorlingas’ is a modification for ‘Rome: Total War – Barbarian Invasion’ (v1.6). It is an expansion of the tremendously successful ‘The Fourth Age: Total War – Corsair Invasion’, which was given coverage in the PCGamer & PC Action magazines, and Mod of the Week on http://www.krawall.de; it was also voted Best Barbarian Invasion/Alexander mod by the users of Total War fansite http://www.totalwar.org. ‘Corsair Invasion’ has, since its release at the beginning of November ’06, been downloaded by well over 20,000 people.

‘Countless descriptions, graphics, and even quotes from the books escort you through the whole game to get you in the right Lord of the Rings mood.’ – http://www.krawall.de

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Our aim with FA:TW is to accurately portray the lands and peoples of Middle-earth as we think they existed approximately two centuries into the Fourth Age. ‘Forth Eorlingas’ is a provincial campaign encompassing a little less than half of the full campaign map, in which players can choose to play the Kingdom of Rohan, the Chiefdom of Dunland, the Reunited Kingdoms of Arnor and Gondor, the Chiefdom of Rhûn, or the Empire of Harad.

‘The mod is so incredibly immersive from opening screen to campaign map ... It really feels like Middle Earth. This mod alone made paying 40 Euros for BI worthwhile. Great job!’ - CaptainCernick

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The Reunited Kingdom is surrounded by enemies, and even the relationship with their allies, the Rohirrim, is strained – they stand alone against the coming onslaught. In the East the Easterlings have settled the areas around the Sea of Rhûn; but their warriors are restless, desiring the plunder of the fertile lands to the West. The hosts of the Empire of Harad have their sights set on the White City and the southern fiefs of Gondor, and the black-sailed ships of the Corsairs rule the seas. In the northwest the Dunlendings are on the move, finally seeing the day of their revenge approaching, the day when they will take their homeland back from the Rohirrim, the Robbers of the North! And the Men of the Riddermark are mustering their éoreds, and the war-horns of the Mark will once again be sounded in every corner of Middle-earth. Forth Eorlingas!

'Congratulations guys. You are an example of modding excellence!!' - Oroles (Arbaces / Brian Boru)

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Forth Eorlingas includes:

  • Two new factions playable in the campaign: The Kingdom of Rohan, and The Chiefdom of Dunland, in addition to The Reunited Kingdom, The Empire of Harad, and The Chiefdom of Rhûn.
  • An entirely new map incorporating roughly half of western Middle-earth, including Minhiriath, Enedhwaith, Dunland, Drúwaith Iaur (Old Púkel-land), Rohan, the Brown Lands, Emyn Muil, Dagorlad, Gondor, Mordor, Near & Far Harad, Khand, southern Wilderland, and the areas just south of the Sea of Rhûn.
  • Over 100 entirely new units spread over the five factions (+ mercenaries). Orcs are recruitable by Dunland, and the Reunited Kingdom starts with one Elven archer unit. This does not include levies and assimilation units.
  • Two historical battles: The Battle of the Crossings of Poros, and the Battle of the Cloven Way.
  • Around 150 entirely new traits, and 300 new ancillaries (including many new images); plus many tweaks to the triggers and effects of current traits and ancs requested by the community.
  • A custom-designed 'area of recruitment' system called MEZoRS, or Middle-earth Zone of Recruitment System. Goes far beyond the standard faction-specific recruitment buildings by creating a system of levies (local troops levied from conquered regions) and three region types: homelands, fiefdoms and outlands which affect such things as public loyalty, happiness and how long it takes to build your tech. trees. Also includes access to 'assimilation units' when you conquer designated 'chief cities' of major subcultural areas.
  • Five Wonders: The Stone of Erech, The Ruins of Osgiliath, Edhellond, The Treegarth of Orthanc, and The Argonath; three Unique Cities: Minas Tirith, Helm’s Deep, and Edoras; three Marvels (wonder-like structures): The Sea-ward Tower (Tirith Aear), The White Tree of Gondor, and The Gardens of Ithilien.
  • Three Landmarks: The Beacons of Gondor, Barrows, and Fortresses; six new trade resources: gemstones, sheep, fish, ivory, horses, and cattle.
  • New Tech Trees: Completely revamped technology trees for all 5 factions including many new building complexes such as Memorials, Wonder Capture buildings, Courts & Gardens, and Places of Mirth as well as faction-specific recruitment complexes.
  • City Development: Engage the City development process and gain access to a choice of over 20 Diversification Buildings across the 5 campaign factions. These buildings will powerfully develop your city by way of trade, military strength, naval power, and so forth.
  • Regional Buildings: Each subcultural area has its own unique Regional Lore building which gives you access to information about the area, its fertility, the native inhabitants and their stance toward your faction and other useful information to help you know whether to settle, move on or simply dominate the region.
  • Many errors corrected including Riddermark Bowmen sword texture, Gondorian roof tiles battlemap texture, error in inability to retain some unit-size-variation units, many missing unit cards now present, many missing building icons now present, large uber AI peasant armies curtailed, 'top 5 factions' CTD eliminated, missing boulder sounds added, and many other minor issues to numerous to list here.
  • Many enhancements: sprites added for nearly all units, Menu UI improvement, victory/defeat stills added, event pics now added for all cultures.
  • A custom-designed menu interface, featuring original artwork by Anke Eissmann and Peter Xavier Price.
  • All new music, featuring artists such as: Justin R. Durban , Jonas Fancony, Simon Daum, Matti Paalanen, Tapani Siirtola, and Matias ‘Amppi’ Puumala.
  • New interfaces for all factions.
  • 19 loading screens, and 228 loading-screen quotations.
  • And much, much more…

'Corsair Invasion is a great mod!!! The best one in my opinion (besides Chiv naturally), at least in comparision what kind of mods i played/tested so far, the FATW-Corsair mod-design is brilliant, i'm a fan-boy now' - DaVinci, head of Chivalry: Total War

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Download Links:

Forth Eorlingas v1.5 | Mirror 2 | Mirror 3 (172 MB)

The music pack adds all new music to the game, which is vital for the "feel" of the mod. An essential download!

FE Music Pack | Mirror 2 | Mirror 3 (162 MB)

Installation Instructions:

(NOTE: If you have CI installed already please skip this section and jump to the patch 1.5 section below)

Forth Eorlingas has been designed to install seamlessly with a minimum of input from those who download it. Indeed, all you will need to do is the following:

1. Make sure you have a clean (unmodded) copy of RTW BI on your PC. Because FE functions entirely from within its own modfolder it will not affect other modfolder mods you may have associated with your RTW/BI. However, mods that are installed directly into RTW or BI will very likely cause FE not to function.

2. Make sure your copy of RTW BI is patched to 1.6. This patch can be downloaded from the SEGA site (http://www.sega.com/support/support.php?item=support_patches). There is no need to install previous patches first.

3. When you have downloaded fatw_fe.exe, click on the file to run it. You will be taken through some simple steps most of which are just for your information - it is important that you make sure the install path is correct as it could result in messing up your files and having to reinstall RTW BI from scratch. You will be given the option to change this during this install process.

4. The extraction of FE to your PC takes about 3 minutes (depending upon your computer speed). After you exit the installer the mod will prepare your files for play. This will take about 12 minutes (again depending upon your PC speed). During this time you may see a system window open up and show files being moved, copied etc. Don't worry about this, just read a chapter of the Hobbit or something while you wait :D

5. When the system window has closed and your PC stops making a noise (!) then you will need to install the very small fix patch (FE Patch 1.6) below.

Patch 1.5 - for those with Corsair Invasion Only

The following patch has been prepared for those with CI 1.0 or later. Simply run the exe after download. You will need to delete "the_south" folder in your bi/ci/data/world/maps/campaign folder. This can be done before or after installation. You must also install the fix patch (FE patch 1.6) below before playing the game.

Forth Eorlingas v1.5 Patch for CI | Mirror 2 (65 MB)

IMPORTANT - Critical Fix Patch!!!

Well, you put something together very carefully and for some reason some files just vanish when it comes to the build - so please download and run this small critical fix patch 1.6 for FE before you play...

Forth Eorlingas v1.6 Critical Patch | Mirror 2 | Mirror 3 (8 Megs)

If you want to know more about FATW, or if you have any questions or criticism, please visit us at: http://www.thefourthage.org

Testimonials:

'Coolest game i ever played.' - andepans

'Damn. I have to chose between swimming and FATW. Aye me, life is difficult!' - Sétanta

'Sweet freakin' Jesus H Keerist!! This rules.' - oudysseos

'This is really the most fun ive had ever.' - Count Flip

'FATW is now one of my favourite mods.' - DaVinci, head of Chivalry: Total War

'It's fun, it's beautyfull, it's totally converted and I love it!' - Taneda Santôka

'My praises to this mod!!!! It rocks! ... this mod is definitely middle earth!' - goalieman4720

'This mod is pretty much perfect.' - DavidtheDuke

'The menu interface and the loading screens are the best I ever saw in a TW mod. The overall campaign map look is real great, besides the wonderful landscape I fell in love with the city of Minas Tirith, the ruins of Osgiliath and with the fact that you haven't forgotten the Haudh in Gwanur.' - Grand Master of the Order

'Hello Fourth Age, goodbye A-levels, lol' - Elohim

'What a MOD!! VERY impressed by this one! Surely one of the greatest!' - Demokritus


The FA:TW Team would like to thank:

The Creative Assembly for making quite possibly the best strategy game out there, and for allowing us to mod it.

The entire modding community for making wonderful tools, tutorials, and generally being great chaps.

Vercingetorix for making the xpak, xidx, and cas exporter.

Europa Barbarorum (and Bouchious specifically) for allowing us the use of 50 de-tattooed Barbarian portraits (we are told the barbarian leaders did not complain too much despite this painful process, though one member of EB was rumoured to have received a rather nasty axe wound to his shoulder and was unable to mod for 8 weeks) - (http://www.europabarbarorum.com)

Middle Earth: Total War (Encaitar & Burns) for lending us their Argonath model, and creating the Edoras model for us both to use. (http://www.chamber-of-records.com/forum/index.php?f=17)

Teleklos and Shifty (both of Europa Barbarorum) for their work on and permission to use the palm-forest mod.

Burns, of Middle Earth: Total War, for coming in at the last minute and making us a model for Osgiliath, as well as helping out with a number of other matters.

Darth Vader (of DarthMod fame) for making custom formations specially for the mod.

Jonas "Cronus" Fancony, musical artist, for the use of various shorter musical pieces for the Haradrian and Barbarian cultures. (http://www.fancony.com)

Professor420, previously FATW Art Director, for making us a model of Helm's Deep. (http://www.bloodandirongame.com)

wlesmana, of Lord of the Rings: Total War, for helping us with many small but important matters. (http://www.lotrtw.com)

The Grey Wizard, of Middle-earth Role Playing, for making us a model of Orthanc. (http://www.freewebs.com/merptc)

Myrddraal for creating the model for the gemstone resource.

Justin R. Durban, musical artist, for the use of a large number of his great songs. (http://www.edgen.com)

Simon Daum, musical artist, for letting us use his song, 'The Return of the King', as the signature music for the mod. (http://www.simondaum.com)

Matti Paalanen, musical artist, from 'The Celestial Aeon Project' for permission to use some of his songs in the mod. (http://www.mikseri.net/artists/celestialaeonproject.48147.php)

Tapani Siirtola, musical artist, for permission to use some of his wonderful music in the mod. (http://www.mikseri.net/artists/?id=37335)

Matias 'Amppi' Puumula, musical artist, for permission to use some of his wonderful music in the mod. (http://www.amppisound.com)

Anke Eissmann, artist, for permission to use some of her artwork in the mod. (http://anke.edoras-art.de)

Peter Xavier Price, artist, for permission to use some of his artwork in the mod. (http://peet.deviantart.com)

All the fans who have helped and supported us over these past two years.

Christopher Tolkien for revealing more of the wonderful world of Middle-earth in his 'History of Middle-earth' books.

And last, but certainly not least, our deepest and most heartfelt thanks to John Ronald Reuel Tolkien for creating the greatest fantasy world & epic of all time.

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 Post subject:
PostPosted: April 4th, 2007, 10:57 pm 
Ringwraith
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Neat. :-D

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It's simply taking God at His Word and taking the next step Joni Erickson Tada


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