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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 9:55 am |
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Joined: 04 June 2005 Posts: 12592
Gender: Female
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Yay, for a having a tag again. Great job!!  Champagne and fireworks (and chocolate chip cookies for Ana.  ) One thing though, is it possible to set the chracter limit a little higher without ruining.. umm something else? I'm sure the roleplaying people would appreciate it, but then again I'm not sure if the tag is supposed to be for roleplaying like it used to..? 
_________________ >>Be the change you wish to see in the world<<
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 11:39 am |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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Yay!  *munches cookies* I took it upon myself to post in the revival group on FB to tell people the tag is up and running again 
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 12:37 pm |
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Joined: 03 May 2005 Posts: 4717 Location: Middle-earth Country:
Gender: Female
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Looks great! Thanks for all your hard work, everyone! Can you fill everyone in on what the anti-spam / banning safeguards are like, just in case we need them?
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 2:34 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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@Nicole (or anyone else who might be able to fix it): is there a way to get rid of the manual refreshing? the taggers are used to it being automatic, and it's kind of annoying to have to hit refresh all the time to see if someone's replied. so basically, can that be fixed?
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 3:35 pm |
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Joined: 16 March 2006 Posts: 20465 Location: Gondolin Country:
Gender: Female
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Auto-refresh is only available for Cbox if you pay for the service.
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 3:44 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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Ahh. That's not an option then. Could we maybe leave the tag we have for now while still trying to find one with auto-refresh? I know the taggers would greatly appreciate it.
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 4:02 pm |
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Joined: 16 March 2006 Posts: 20465 Location: Gondolin Country:
Gender: Female
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 4:58 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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That one seems like a really good option to me. Like I said, I think the taggers would really appreciate auto-refresh. I'm guessing roleplaying isn't as much fun if you have to constantly hit refresh 
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 5:10 pm |
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Joined: 16 March 2006 Posts: 20465 Location: Gondolin Country:
Gender: Female
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Awesome! I like it too - just waiting to see what others think then. 
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 5:34 pm |
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Joined: 10 July 2005 Posts: 23149 Location: Where there are handsome heroes and sexy villains.. all that need some lovin' ;) Country:
Gender: Female
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 6:07 pm |
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Joined: 03 May 2005 Posts: 4717 Location: Middle-earth Country:
Gender: Female
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Sweet! Although it would be nice to replace some of the default smilies, because I tried a  emoticon and it looked like a yellow circle with a random doodle in it. Not very emotive for an emoticon  I have to ask again, though, from an administrative standpoint - what are the anti-spam features like? Can you ban people / have profanity filters? I think that since you're all doing such a great job implementing the tag, it would be great if you could decide amongst yourselves who is willing to look after it once it's running - spread the moderating power and all that good stuff 
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 6:56 pm |
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Joined: 03 May 2005 Posts: 4717 Location: Middle-earth Country:
Gender: Female
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Yeah so I'm going to double-post here, just because I can and this is on a different topic related to the layout: the actual graphics. I believe this was the last header we got finalized, since I don't remember coming to any firm conclusions about text:  One of the issues has been what to do about the navigation bar. Some like the icicle-bar effect that we have in the current layout. Some like the fade-out effect of layouts like 4.3 ( http://arwen-undomiel.com/layouts.html ). While we haven't come to any conclusions, I was thinking about how to work this, and I had an idea for having a sort of divider made of ivy between the graphic and the main black background. So, an image similar to one of these:   (^ obviously rotated so it's horizontal)   Or even something more generic-vine-y like this:  ...but anything would obviously be cut out, covering the currently straight bottom edge between the header and the black background. What do you think? I have some time in the next week in which I could work on it, and then someone else could take care of the text, both the main A-U text and the imagemap text. Input?
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 7:09 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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I like the last of the ivy pictures. If you flip it so that the blurry part is down, that could look really cool. Or really bad... But I'd like to think really cool 
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 by Lembas
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 7:42 pm |
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Joined: 01 May 2011 Posts: 627 Location: Plastic Beach, Golden State Country:
Gender: Female
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Haldir and I were talking about it on the current tag, but the refreshing really is a mystery. I use Cbox, too, on my site but mine has a "stream conversation" option, which is basically like auto-refresh, and instead of the "refresh" link on the current tag, mine has a little play button. [See for yourself here: http://naeolia.net/tag.php] And I do NOT pay for my Cbox.  We were wondering if that is a feature that kind of becomes unlocked for long-time users or something. O.o Anyway, for the auto-refresh, Shoutmix is a great option! But if the 60 posts/hr is true, that could be a problem... The spam guard options for Cbox are automatic bans on flood and captcha enabling.  I think flipping this ivy so the dark background is on the bottom would make the blending easier, to fade into the black background on A-U. I also like how lush the leaves are, even though we would have to tone it down to have the navigation text on top. 
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 7:45 pm |
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Joined: 10 July 2005 Posts: 23149 Location: Where there are handsome heroes and sexy villains.. all that need some lovin' ;) Country:
Gender: Female
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Post subject: Re: A-U Revival: layout & coding Posted: May 5th, 2011, 7:48 pm |
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Joined: 30 December 2006 Posts: 3507 Location: Over the Edge of the Wild Country:
Gender: Female
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XD I just deleted my post because I thought Nicole had deleted hers. I need sleep  Anyways, what I was saying: If there really is a limit of 60 posts per hour, that will definitely be a problem if a lot of the taggers come back.
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 by Lembas
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