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Post subject: Posted: June 25th, 2008, 1:53 am |
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Joined: 22 June 2006 Posts: 2342
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Round 17
[Event: Added little boxes and rectangles and set them to soft light]

_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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Post subject: Posted: June 25th, 2008, 1:56 am |
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Joined: 04 June 2005 Posts: 11662 Location: Smeag's Island (Where the inevitable is evitable)
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I like...
!!!BATTLE TWO!!!
Round One
[event: picture]
Picture: Deviantart.com

_________________ <center>

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Post subject: Posted: June 25th, 2008, 2:01 am |
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Joined: 22 June 2006 Posts: 2342
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Round 2
[Event: Added a JF Texture and set it to exclusion]

_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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Post subject: Posted: June 25th, 2008, 2:16 am |
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Joined: 04 June 2005 Posts: 11662 Location: Smeag's Island (Where the inevitable is evitable)
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Round 3:
[event: copied layer, invert, overlay]

_________________ <center>

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Post subject: Posted: June 25th, 2008, 2:22 am |
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Joined: 22 June 2006 Posts: 2342
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Round 4
[Event: Added another texture and set it to burn]

_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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Post subject: Posted: June 25th, 2008, 2:25 am |
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Joined: 28 April 2008 Posts: 1524 Location: Somewhere in space... Country:
Gender: Female
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*wanders in*
can i just say, that first battle was awesome
and i love the LOST blend
these are very fun to watch
and your second battle/blend is looking awesome already
*runs out*
_________________ Even In Darkness [Updating]
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Post subject: Posted: June 25th, 2008, 2:31 am |
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Joined: 22 June 2006 Posts: 2342
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Thank you Ennostiel! 
_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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Post subject: Posted: June 25th, 2008, 2:33 am |
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Joined: 04 June 2005 Posts: 11662 Location: Smeag's Island (Where the inevitable is evitable)
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Round 5:
[event: added the ring, the one ring, and am too lazy to say everything else]

_________________ <center>

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Post subject: Posted: June 25th, 2008, 2:42 am |
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Joined: 22 June 2006 Posts: 2342
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Round 6
[event: Added Frodo]

_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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Post subject: Posted: June 25th, 2008, 2:46 am |
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Joined: 04 June 2005 Posts: 11662 Location: Smeag's Island (Where the inevitable is evitable)
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Round 7:
[event: Color Balance, Duplicate Layer (Invert Color and some exclusion), Duplicate Image (Sharpen Morex2), Overlay the second Image on top of the first one]

_________________ <center>

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Post subject: Posted: June 25th, 2008, 2:59 am |
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Joined: 22 June 2006 Posts: 2342
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Round 8
[Event: Another texture, set on exclusion]

_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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Post subject: Posted: June 25th, 2008, 3:06 am |
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Joined: 04 June 2005 Posts: 11662 Location: Smeag's Island (Where the inevitable is evitable)
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You really seem to like exclusion, don't you?
_________________ <center>

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Post subject: Posted: June 25th, 2008, 3:07 am |
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Joined: 22 June 2006 Posts: 2342
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Yes. Yes I do.
_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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Post subject: Posted: June 30th, 2008, 5:09 am |
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Joined: 29 June 2007 Posts: 2319 Location: Rome, Italy
Gender: Female
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the lost blend is amazing!! and this one is going to be good as well I guess...I mean, there is Frodo 
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Post subject: Posted: June 30th, 2008, 3:17 pm |
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Joined: 04 June 2005 Posts: 11662 Location: Smeag's Island (Where the inevitable is evitable)
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Round 8:
[event: added text]

_________________ <center>

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Post subject: Posted: June 30th, 2008, 3:39 pm |
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Joined: 22 June 2006 Posts: 2342
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Round 10
[Event: Added texture]

_________________ <center>..:Auer Standing For Christ:..</center>
<center>Leaving...PM me if you want to keep in touch.</center>
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